It Came From The Trailer Park! Plus upcoming Urban Fantasy and new JTF.

First and foremost, the submission deadline for “It Came From The Trailer Park”, our next anthology is quickly coming to a close. With tropey science fiction and horror in mind, we have no doubt that if you love “The Evil Dead” and “Killer Clowns from Outerspace”, you’ll fall in love with this collection, due to release Halloween, 2021.

Next up on the publishing schedule

Due to release August 6th and sent to our early readers, “Taking the Night” is sure to sink its hooks into in no time.

Magic and the Mob aren’t chocolate and peanut butter: They don’t mix well. But to survive, Selia Lascari has made both work in her favor.

Banished from her hidden island homeland at sixteen and adopted into a Mob family, Selia has spent nearly a decade learning to live in the “modern” world of technology, and doing legitimate business for one of the city’s oldest crime syndicates. Being a part of it all while still feeling very much apart from everything and everyone around her.

But it doesn’t take magic to tear a city apart. When she’s asked to run an errand, she discovers too late that it’s a trap. Alfi Barboni, a would-be suitor, wants revenge and he’ll do anything to get it.

When her adopted father is left for dead in the attempted coup, Selia’s forced to turn to her only other option: the city’s vigilante known as the Sandman. Risking everything to protect her father and save herself, Selia dons a mask – and a lot of Kevlar – and begins a search for Alfi… only to discover he’s not working alone.

Alfi is also being used as a pawn by a necromancer in a far bigger and deadlier game than anyone imagined. The necromancer is intent on crushing everything so she can take control of the city. 

If Selia doesn’t stop the necromancer with the Sandman’s help, return the stolen item, and end the attempted coup, everything she knows will be destroyed.

Due to release September 1st, Sea Serpent is the next installment of the Joint Task Force 13 (JTF-13) universe for your reading enjoyment.

What the history books never tell you…

In the decades leading up to the first Gulf War, modern weapons shake the air, land, and sea. Until finally, Saxüru, one of the old gods, slips through a fractured barrier and rises from the Red Sea, eager to take dominion. 

But war has changed over the centuries, and Saxüru is met with the dogged resistance of Joint Task Force 13 ─ an elite, covert Unit sworn to hold fast against every evil, supernatural threat.

One particular warrior,  vows to track Saxüru and bring him down. Tapped for assignment aboard the Navy’s highly classified seventh hydrofoil, Thomas ‘Red’ McCraith joins the bedraggled crew of the USS Scorpius as theypatrol the shores of a region plagued by political unrest, religious extremists, and dark, ancient sorcery.

The conflict spills over, until the fate of all mankind hangs in the balance. With casualties and collateral damage mounting, time grows short for both sides. Tensions mount and the crisis escalates, as Saxüru summons his most horrific creature, Falak, the Serpent ─ which lives only to do its master’s bidding and yearns to feast again on human flesh. 


Latest Releases

Seventeen incredible authors. Seventeen amazing stories. One fantastic sci-fi universe, where the only limit is one’s imagination. Welcome to Starflight.

Based on the exploration-based Starflight video game series created by Greg Johnson and the Binary Systems team, the stories in Tales From the Starport Lounge flesh out and shine a light into the darkest corners of the known universe. Join the last vestiges of Humanity and their alien allies (the reptilian Thrynn, the insectoid Velox, and the plant-based Elowan) as they attempt to carve out their own territory in a sector of space filled with wondrous opportunity and deadly threats. Brave explorers seek out new worlds to colonize while merchants cruise from starport to starport, their holds laden with exotic goods.

Not all in this futuristic setting have noble intent. For every prospector and trader attempting to make a difference, a dozen pirates, smugglers, and mobsters engage in all manner of criminal enterprise. Gangs fill the underbellies of every major city and raid the trade routes between the stars, pushing the outnumbered and outgunned Interstel Police to their limit and forcing civilians to take matters into their own hands. It’s a rough and tumble universe, where one wrong move could spell doom for an expedition, or grant enough wealth to buy a planet.

Board your ship and set course for stars unknown! The universe awaits.


With the second book of the series turned in for edits, you won’t want to miss out on this epic adventure

Two brothers struggling to find their place in the world.

For the elder sibling Kildare, every morning begins with the memory of betrayal. Once governed by the principles of morality, Kildare has become an instrument of blood and steel—where the speed of his sword arm metes out his own brand of justice. Only the strength and resolve of his brother Zedaine keeps him from succumbing to the ever-present rage that burns behind his dark eyes. While employed by the mysterious sage Blade, the pair stumble upon Chameleon, a runaway tribeswoman displaying extraordinary psychic powers. Their meeting, however, is no chance encounter. A riddle Chameleon carries will change not only the future of the three, but the fate of the entire world.

Hundreds of miles away, Macklore, a powerful wizard of Brisbane, has been dispatched to the volatile city of Gallanse. Smitten at the sight of princess Lydia, Macklore defies his orders and finds himself thrust into the middle of a bloody succession. When he openly supports Lydia’s family, he is marked for death by a cult of magi working to raise the psychotic prince Dragomir to the throne. With few allies, Macklore must use his wits and innate magical powers to keep Dragomir from the crown and himself alive.

Racing towards Gallanse, Kildare and Zedaine are torn between saving Macklore’s life, exacting terrible vengeance upon the man responsible for their betrayal.


Latest Audio Release

France, 1944. Allied forces are fighting in the hedgerows of Normandy, battling German armored forces. Hastily established airfields provided close air support and battle the Luftwaffe for control of the skies. One airfield is overrun by a supernatural horde, destroying every craft except a P-61 Black Widow, the allies new night fighter. Task Force 13, busy fighting the outbreaks of supernatural that always accompanies war, hasn’t an extra Marine to spare. A scratch crew of soldiers, airmen and one stray Marine pilot are given orders to seek out and destroy the horde of “gremlins” before they do further damage. Along the way they stir up something larger than they bargained for, and the war takes to the air.

There is a thin wall between our world and that of the Fae and, during times of war, it is easily stepped through. The passions and emotions stirred by violence and combat bleed over, and the supernatural often awake from a long slumber to meddle in mortal affairs. Then also, there are the humans who purposely force that wall down seeking glory and power. Either way, there have always been those among us who have been willing to meet the supernatural threat with cold steel, burning hearts, and grim determination. In modern America, they are the men and women of Joint Task Force 13, those who have proven they have the mettle to confront soul blasting otherness on the battlefield. This unit, this organization, though, has been intertwined with our country since its birth. The name changes, but they are always there, ready to answer the call. Unknown, seeking no glory, asking no reward.

They hold the line … BETWEEN HEAVEN AND HELL.”

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